Chavier Spellbook

A shadow dancer must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook. A shadow dancer begins play with a spellbook containing all 0-level shadow dancer spells plus three 1st-level shadow dancer spells of his choice. The shadow dancer also selects a number of additional 1st-level spells equal to his wisdom modifier to add to his spellbook. At each new shadow dancer level, he gains two new shadow dancer spells of any spell level or levels that he can cast (based on his new shadow dancer level) for his spellbook.

A shadow dancer can also add spells found in other spellbooks to his own. This requires spending a number of lore points equal to half the level of the spell learned (minimum 1). Starting at level 5, a shadow dancer has become skilled enough in the use of shadow magic to recreate unfamiliar arcane spells in his own magical art. He may learn up to 2 spells from the wizard spell list this level, and each level thereafter, in addition to his new shadow dancer spells. These spells must be a lower level than the highest level spell he can cast, and he must seek out these spells in scrolls or a spellbook. For spells not on his spell list, the cost is 1 lore point per spell level. He may instead choose to use these lore points to learn up to 2 additional spells from his own list at no penalty.

Level 1 Spells

  • Chill Touch
  • Corrosive Touch
  • Entropic Shield
  • Forced Quiet
  • Infernal Healing
  • Shadow Trap
  • Shadow Weapon
  • Touch of Blindness
  • Web Bolt
  • Windy Escape

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells

Chavier Spellbook

Godlands, Rise of the Blood-Moon Kings WolfLord